Please Consider Castlevania 64
I first heard about Castlevania 64 through a game magazine, back when they were previewing it as Dracula 3D. I knew Castlevania only by reputation, as that was exactly the kind of spooky/spiritual game series that was unlikely to be in my sheltered circle of friends. I knew it was a game about hunting vampires and that there was castle(s), and I knew it was supposed to be similar to the Metroid games I loved. Seeing the blocky, tech demo vampire hunters really spoke to me. I loved 3D and this seemed like finally a game serious enough for a 12 year old.
The game didn’t come out for another two years, but it gave me an opportunity to acquire a Nintendo 64. They even lined it up to come out a couple weeks before my birthday, to help bolster my chances of affording an expensive cartridge. It absolutely blew my mind. It had gameplay similar to contemporary games like Tomb Raider or Shadows of the Empire, but incredible ambience. In fact, maybe the gameplay was a little worse than those games, but the ambience was worth it.
The game reviewed well at the time, but already you could see it wasn’t as beloved as I thought it should be. Disappointed gamers would write letters to Electronic Gaming Monthly about how it wasn’t as good as the originals and it certainly wasn’t as good as the 2D Castlevania: Symphony of the Night. I hadn’t heard of Symphony of the Night and I hadn’t played the old games, but I still wrote in to offer a counterpoint: Castlevania 64 was cool. There was nothing like it on Nintendo 64. Sure, I had a Playstation and there were many ambient games there. But Nintendo 64 was mostly racing games, multiplayer, or bright platformers. Castlevania 64 had a giant skeleton! Smaller skeletons drove motorcycles around! The game was hard, and the camera was bad, but those things weren’t exclusively features. Most of the games I could afford were difficulty and janky.
Ultimately, the Castlevania: Symphony of the Night crowd won and history hasn’t looked kindly on Castlevania 64 or most of Konami’s attempts to take Castlevania into 3D. I’ve since played Symphony of the Night, as well as every other Castlevania, and I have to agree that it’s the better of the two. Castlevania 64 may even be a controversial pick for a top 5 Castlevania. But it’s not totally forgotten, thanks to a long lineage of developers trying to solve the same problems in 3D space. You can see its distance cousins in all action adventure games. Modern games like Elden Ring and Uncharted reach for the same rich vibes and storytelling beats that Castlevania 64 tried to jam into that cartridge. Play Bayonetta or Devil May Cry without touching the right analog stick and you’ll suddenly get a very Castlevania 64 feeling.
I think you should try out Castlevania 64 because it’s honestly pretty fun. It plays like a lot of Nintendo 64 games; an idea reaching just beyond the power of the machine. You may feel frustrated at times, but that’s true of most games that generation. And I think action adventures games were better with a little grit, rather than the filed down “shoulda been a movie” games often populating the genre now. Even watching a Let’s Play or a speedrun will give you an idea of how unique of a feeling the game is able to evoke despite the limitations. You don’t have to believe it’s better than Symphony of the Night, but let’s at least uplift its reputation to reflect how big of a swing they were taking.